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Elimination System

Each tribute is on two wheels; one for deaths and the other for injuries.

Their number of entries on both will start at one. The number of spins on each wheel is randomized each day, but the injury wheel will always be either double or the same amount as that of the death wheel, as determined by a coin toss.

Injury wheel

+1 for tributes with a training score of (x) and under

+1 if an injury is left untreated the day after it is sustained, as the injury can “worsen”

+1 for the tributes that “win” the coin toss for an alliance fight

+2 for running into the bloodbath

+3 for the tributes that “lose” the coin toss for an alliance fight

Death wheel

+1 for tributes with a training score of 7 and under

+1 for pre-existing mild injury left untreated (you can still be hindered by a mild injury)

+1 for moderate injury that has been treated

+1 for answering the poll question wrong or not answering at all

+2 for moderate injury left untreated

+2 for running into bloodbath

+2 for a severe injury that has been treated

+2 for the tributes that “lose” the coin toss for an alliance fight

+3 for a severe injury left untreated

Sustaining an injury

-Mild injury if name appears on the wheel spin 1 time (e.g. shallow cut to bicep)

-Moderate injury if name appears on the wheel spin 2 times (e.g. second degree burns to torso)

-Severe injury if name appears on the wheel spin 3 times (e.g. deep stab to stomach)

-If a name appears 5 times on the wheel spin, the tribute will die from their injuries

-The injury can only worsen once; at that point, you’ll be tempting fate anyway

-If a tribute with a pre-existing injury doesn’t have their name appear on the injury wheel, then they “heal” from their injury and it no longer affects them.

Elimination: Text
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